[CommonInputPlatformSettings_PS4 CommonInputPlatformSettings] DefaultGamepadName=PS4 +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C [/Script/UnrealEd.ProjectPackagingSettings] bGenerateChunks=True +DirectoriesToAlwaysStageAsUFS=(Path="../Restricted/NotForLicensees/Platforms/Sony/Config") +DirectoriesToAlwaysStageAsUFS=(Path="../Restricted/NotForLicensees/Platforms/PS4/Config") [CommonInputPlatformSettings_PS4 CommonInputPlatformSettings] DefaultInputType=Gamepad bSupportsMouseAndKeyboard=True bSupportsTouch=False bSupportsGamepad=True DefaultGamepadName=PS4 bCanChangeGamepadType=False +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C [LyraPlatformSpecificRenderingSettings_PS4 LyraPlatformSpecificRenderingSettings] DefaultDeviceProfileSuffix=30 +UserFacingDeviceProfileOptions=(DisplayName=NSLOCTEXT("", "C9601118404CAAA7C10D22BFA00E628B", "Pretty"),DeviceProfileSuffix="30",MinRefreshRate=0) +UserFacingDeviceProfileOptions=(DisplayName=NSLOCTEXT("", "DADEB32D4EAA1FF49E25CEA023AAABDD", "Balanced"),DeviceProfileSuffix="60",MinRefreshRate=59) FramePacingMode=ConsoleStyle bSupportsGranularVideoQualitySettings=false bSupportsAutomaticVideoQualityBenchmark=false [Staging] +WhitelistDirectories=Lyra/Restricted/NotForLicensees/Platforms/Sony/Config +WhitelistDirectories=Lyra/Restricted/NotForLicensees/Platforms/PS4/Config