// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameplayMessageNodes : ModuleRules { public GameplayMessageNodes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "Engine", "KismetCompiler", "PropertyEditor", "GameplayMessageRuntime", "UnrealEd" } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicIncludePaths.AddRange( new string[] { } ); } }