// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "GameFramework/CheatManager.h" #include "UObject/UObjectGlobals.h" #include "LyraCosmeticCheats.generated.h" class ULyraControllerComponent_CharacterParts; class UObject; struct FFrame; /** Cheats related to bots */ UCLASS(NotBlueprintable) class ULyraCosmeticCheats final : public UCheatManagerExtension { GENERATED_BODY() public: ULyraCosmeticCheats(); // Adds a character part UFUNCTION(Exec, BlueprintAuthorityOnly) void AddCharacterPart(const FString& AssetName, bool bSuppressNaturalParts = true); // Replaces previous cheat parts with a new one UFUNCTION(Exec, BlueprintAuthorityOnly) void ReplaceCharacterPart(const FString& AssetName, bool bSuppressNaturalParts = true); // Clears any existing cheats UFUNCTION(Exec, BlueprintAuthorityOnly) void ClearCharacterPartOverrides(); private: ULyraControllerComponent_CharacterParts* GetCosmeticComponent() const; };