// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Internationalization/Text.h" #include "Inventory/LyraInventoryItemDefinition.h" #include "Math/Color.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "InventoryFragment_PickupIcon.generated.h" class UObject; class USkeletalMesh; UCLASS() class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment { GENERATED_BODY() public: UInventoryFragment_PickupIcon(); UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) TObjectPtr SkeletalMesh; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) FText DisplayName; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) FLinearColor PadColor; };