// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonGame : ModuleRules { public CommonGame(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "UMG", "CommonInput", "CommonUI", "CommonUser", "GameplayTags", "ModularGameplayActors", } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }