// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "NiagaraComponent.h" #include "NiagaraSystem.h" #include "LyraNumberPopComponent.h" #include "LyraNumberPopComponent_NiagaraText.generated.h" class ULyraDamagePopStyleNiagara; UCLASS(Blueprintable) class ULyraNumberPopComponent_NiagaraText : public ULyraNumberPopComponent { GENERATED_BODY() public: ULyraNumberPopComponent_NiagaraText(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); //~ULyraNumberPopComponent interface virtual void AddNumberPop(const FLyraNumberPopRequest& NewRequest) override; //~End of ULyraNumberPopComponent interface protected: TArray DamageNumberArray; /** Style patterns to attempt to apply to the incoming number pops */ UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") ULyraDamagePopStyleNiagara* Style; //Niagara Component used to display the damage UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") UNiagaraComponent* NiagaraComp; };