// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DeveloperSettingsBackedByCVars.h" #include "GameplayTagContainer.h" #include "LyraWeaponDebugSettings.generated.h" /** * Developer debugging settings for weapons */ UCLASS(config=EditorPerProjectUserSettings) class ULyraWeaponDebugSettings : public UDeveloperSettingsBackedByCVars { GENERATED_BODY() public: ULyraWeaponDebugSettings(); //~UDeveloperSettings interface virtual FName GetCategoryName() const override; //~End of UDeveloperSettings interface public: // Should we do debug drawing for bullet traces (if above zero, sets how long (in seconds) UPROPERTY(config, EditAnywhere, Category=General, meta=(ConsoleVariable="lyra.Weapon.DrawBulletTraceDuration", ForceUnits=s)) float DrawBulletTraceDuration; // Should we do debug drawing for bullet impacts (if above zero, sets how long (in seconds) UPROPERTY(config, EditAnywhere, Category = General, meta = (ConsoleVariable = "lyra.Weapon.DrawBulletHitDuration", ForceUnits = s)) float DrawBulletHitDuration; // When bullet hit debug drawing is enabled (see DrawBulletHitDuration), how big should the hit radius be? (in cm) UPROPERTY(config, EditAnywhere, Category = General, meta = (ConsoleVariable = "lyra.Weapon.DrawBulletHitRadius", ForceUnits=cm)) float DrawBulletHitRadius; };