// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "UObject/GCObject.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SCompoundWidget.h" class FReferenceCollector; class SCommonPreLoadingScreenWidget : public SCompoundWidget, public FGCObject { public: SLATE_BEGIN_ARGS(SCommonPreLoadingScreenWidget) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs); //~ Begin FGCObject interface virtual void AddReferencedObjects(FReferenceCollector& Collector) override; virtual FString GetReferencerName() const override; //~ End FGCObject interface private: };