// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DeveloperSettings.h" #include "Internationalization/PolyglotTextData.h" #include "LyraTextHotfixConfig.generated.h" /** * This class allows hotfixing individual FText values anywhere */ UCLASS(config=Game, defaultconfig) class ULyraTextHotfixConfig : public UDeveloperSettings { GENERATED_BODY() public: ULyraTextHotfixConfig(const FObjectInitializer& ObjectInitializer); // UObject interface virtual void PostInitProperties() override; virtual void PostReloadConfig(FProperty* PropertyThatWasLoaded) override; #if WITH_EDITOR virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; #endif // End of UObject interface private: void ApplyTextReplacements() const; private: // The list of FText values to hotfix UPROPERTY(Config, EditAnywhere) TArray TextReplacements; };