// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "GameSettingAction.h" #include "GameSettingValueScalarDynamic.h" #include "UObject/UObjectGlobals.h" #include "LyraSettingAction_SafeZoneEditor.generated.h" class UGameSetting; class UObject; UCLASS() class ULyraSettingValueScalarDynamic_SafeZoneValue : public UGameSettingValueScalarDynamic { GENERATED_BODY() public: virtual void ResetToDefault() override; virtual void RestoreToInitial() override; }; UCLASS() class ULyraSettingAction_SafeZoneEditor : public UGameSettingAction { GENERATED_BODY() public: ULyraSettingAction_SafeZoneEditor(); virtual TArray GetChildSettings() override; private: UPROPERTY() TObjectPtr SafeZoneValueSetting; };