// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFramework/GameSession.h" #include "UObject/UObjectGlobals.h" #include "LyraGameSession.generated.h" class UObject; UCLASS(Config = Game) class ALyraGameSession : public AGameSession { GENERATED_BODY() public: ALyraGameSession(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); protected: virtual void HandleMatchHasStarted() override; virtual void HandleMatchHasEnded() override; };