// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "GameplayEffectUIData.h" #include "TopDownArenaPickupUIData.generated.h" class UTexture2D; class UNiagaraSystem; class USoundBase; // Icon and display name for pickups in the top-down arena game UCLASS(BlueprintType) class UTopDownArenaPickupUIData : public UGameplayEffectUIData { GENERATED_BODY() public: // The full description of the pickup UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data, meta=(MultiLine="true")) FText Description; // The short description of the pickup (displayed by the player name when picked up) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data, meta=(MultiLine="true")) FText ShortDescriptionForToast; // The icon material used to show the pickup in the world UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data) TObjectPtr IconTexture; // The pickup VFX override UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Data) TObjectPtr PickupVFX; // The pickup SFX override (if not set, a default will play) UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Data) TObjectPtr PickupSFX; };