// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Inventory/LyraInventoryItemDefinition.h" #include "UI/Weapons/LyraReticleWidgetBase.h" #include "InventoryFragment_ReticleConfig.generated.h" UCLASS() class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle) TArray> ReticleWidgets; };