// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Components/PanelSlot.h" #include "Components/SlateWrapperTypes.h" #include "SGameResponsivePanel.h" #include "GameResponsivePanelSlot.generated.h" UCLASS() class UGameResponsivePanelSlot : public UPanelSlot { GENERATED_UCLASS_BODY() public: public: void BuildSlot(TSharedRef GameResponsivePanel); // UPanelSlot interface virtual void SynchronizeProperties() override; // End of UPanelSlot interface virtual void ReleaseSlateResources(bool bReleaseChildren) override; private: SGameResponsivePanel::FSlot* Slot; };