// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleManager.h" #include "GameplayTagsManager.h" #include "Misc/Paths.h" class FGameSubtitlesModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; void FGameSubtitlesModule::StartupModule() { UGameplayTagsManager::Get().AddTagIniSearchPath(FPaths::ProjectPluginsDir() / TEXT("GameSubtitles/Config/Tags")); } void FGameSubtitlesModule::ShutdownModule() { } IMPLEMENT_MODULE(FGameSubtitlesModule, GameSubtitles)