// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraLogChannels.h" #include "GameFramework/Actor.h" DEFINE_LOG_CATEGORY(LogLyra); DEFINE_LOG_CATEGORY(LogLyraExperience); DEFINE_LOG_CATEGORY(LogLyraAbilitySystem); DEFINE_LOG_CATEGORY(LogLyraTeams); FString GetClientServerContextString(UObject* ContextObject) { ENetRole Role = ROLE_None; if (AActor* Actor = Cast(ContextObject)) { Role = Actor->GetLocalRole(); } else if (UActorComponent* Component = Cast(ContextObject)) { Role = Component->GetOwnerRole(); } if (Role != ROLE_None) { return (Role == ROLE_Authority) ? TEXT("Server") : TEXT("Client"); } else { #if WITH_EDITOR if (GIsEditor) { extern ENGINE_API FString GPlayInEditorContextString; return GPlayInEditorContextString; } #endif } return TEXT("[]"); }