// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraGameInstance.h" #include "Player/LyraPlayerController.h" ULyraGameInstance::ULyraGameInstance(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void ULyraGameInstance::Init() { Super::Init(); } void ULyraGameInstance::Shutdown() { Super::Shutdown(); } ALyraPlayerController* ULyraGameInstance::GetPrimaryPlayerController() const { return Cast(Super::GetPrimaryPlayerController(false)); }