// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraButtonBase.h" #include "CommonActionWidget.h" void ULyraButtonBase::NativePreConstruct() { Super::NativePreConstruct(); UpdateButtonStyle(); RefreshButtonText(); } void ULyraButtonBase::UpdateInputActionWidget() { Super::UpdateInputActionWidget(); UpdateButtonStyle(); RefreshButtonText(); } void ULyraButtonBase::SetButtonText(const FText& InText) { bOverride_ButtonText = InText.IsEmpty(); ButtonText = InText; RefreshButtonText(); } void ULyraButtonBase::RefreshButtonText() { if (bOverride_ButtonText || ButtonText.IsEmpty()) { if (InputActionWidget) { const FText ActionDisplayText = InputActionWidget->GetDisplayText(); if (!ActionDisplayText.IsEmpty()) { UpdateButtonText(ActionDisplayText); return; } } } UpdateButtonText(ButtonText); } void ULyraButtonBase::OnInputMethodChanged(ECommonInputType CurrentInputType) { Super::OnInputMethodChanged(CurrentInputType); UpdateButtonStyle(); }