// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CommonButtonBase.h" #include "LyraButtonBase.generated.h" UCLASS(Abstract, BlueprintType, Blueprintable) class ULyraButtonBase : public UCommonButtonBase { GENERATED_BODY() public: UFUNCTION(BlueprintCallable) void SetButtonText(const FText& InText); protected: // UUserWidget interface virtual void NativePreConstruct() override; // End of UUserWidget interface // UCommonButtonBase interface virtual void UpdateInputActionWidget() override; virtual void OnInputMethodChanged(ECommonInputType CurrentInputType) override; // End of UCommonButtonBase interface void RefreshButtonText(); UFUNCTION(BlueprintImplementableEvent) void UpdateButtonText(const FText& InText); UFUNCTION(BlueprintImplementableEvent) void UpdateButtonStyle(); private: UPROPERTY(EditAnywhere, Category="Button", meta=(InlineEditConditionToggle)) uint8 bOverride_ButtonText : 1; UPROPERTY(EditAnywhere, Category="Button", meta=( editcondition="bOverride_ButtonText" )) FText ButtonText; };