// Copyright Epic Games, Inc. All Rights Reserved. #include "CircumferenceMarkerWidget.h" #include "SCircumferenceMarkerWidget.h" UCircumferenceMarkerWidget::UCircumferenceMarkerWidget(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { Visibility = ESlateVisibility::HitTestInvisible; bIsVolatile = true; } void UCircumferenceMarkerWidget::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); MyMarkerWidget.Reset(); } TSharedRef UCircumferenceMarkerWidget::RebuildWidget() { MyMarkerWidget = SNew(SCircumferenceMarkerWidget) .MarkerBrush(&MarkerImage) .Radius(this->Radius) .MarkerList(this->MarkerList); return MyMarkerWidget.ToSharedRef(); } void UCircumferenceMarkerWidget::SynchronizeProperties() { Super::SynchronizeProperties(); MyMarkerWidget->SetRadius(Radius); MyMarkerWidget->SetMarkerList(MarkerList); } void UCircumferenceMarkerWidget::SetRadius(float InRadius) { Radius = InRadius; if (MyMarkerWidget.IsValid()) { MyMarkerWidget->SetRadius(InRadius); } }