// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraListView.h" #include "LyraWidgetFactory.h" #if WITH_EDITOR #include "Editor/WidgetCompilerLog.h" #endif #define LOCTEXT_NAMESPACE "LyraListView" ULyraListView::ULyraListView(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } #if WITH_EDITOR void ULyraListView::ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const { Super::ValidateCompiledDefaults(InCompileLog); if (FactoryRules.Num() == 0) { InCompileLog.Error(FText::Format(FText::FromString("{0} has no Factory Rules defined, can't create widgets without them."), FText::FromString(GetName()))); } } #endif UUserWidget& ULyraListView::OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf DesiredEntryClass, const TSharedRef& OwnerTable) { TSubclassOf WidgetClass = DesiredEntryClass; for (const ULyraWidgetFactory* Rule : FactoryRules) { if (Rule) { if (const TSubclassOf EntryClass = Rule->FindWidgetClassForData(Item)) { WidgetClass = EntryClass; break; } } } UUserWidget& EntryWidget = GenerateTypedEntry(WidgetClass, OwnerTable); return EntryWidget; } #undef LOCTEXT_NAMESPACE