// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameSubtitles : ModuleRules { public GameSubtitles(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... "Overlay", "UMG", "MediaAssets", "MediaUtils", "GameplayTags" } ); PublicIncludePathModuleNames.AddRange( new string[] { "UMG", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }