// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Character/LyraCharacter.h" #include "LyraCharacterWithAbilities.generated.h" // ALyraCharacter typically gets the ability system component from the possessing player state // This represents a character with a self-contained ability system component. UCLASS(Blueprintable) class ALyraCharacterWithAbilities : public ALyraCharacter { GENERATED_BODY() public: ALyraCharacterWithAbilities(const FObjectInitializer& ObjectInitializer); virtual void PostInitializeComponents() override; virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override; private: // The ability system component sub-object used by player characters. UPROPERTY(VisibleAnywhere, Category = "Lyra|PlayerState") ULyraAbilitySystemComponent* AbilitySystemComponent; };