// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Inventory/LyraInventoryItemDefinition.h" #include "Styling/SlateBrush.h" #include "InventoryFragment_QuickBarIcon.generated.h" UCLASS() class UInventoryFragment_QuickBarIcon : public ULyraInventoryItemFragment { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) FSlateBrush Brush; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) FSlateBrush AmmoBrush; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) FText DisplayNameWhenEquipped; };