// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/CheatManager.h"

#include "LyraTeamCheats.generated.h"

/** Cheats related to teams */
UCLASS()
class ULyraTeamCheats : public UCheatManagerExtension
{
	GENERATED_BODY()

public:
	// Moves this player to the next available team, wrapping around to the
	// first team if at the end of the list of teams
	UFUNCTION(Exec, BlueprintAuthorityOnly)
	virtual void CycleTeam();

	// Moves this player to the specified team
	UFUNCTION(Exec, BlueprintAuthorityOnly)
	virtual void SetTeam(int32 TeamID);

	// Prints a list of all of the teams
	UFUNCTION(Exec)
	virtual void ListTeams();
};