#include "PerWorldServiceLocator.h" #include "Engine/Engine.h" FServiceLocator* UPerWorldServiceLocator::Get(UObject* WorldContextObject) { UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull); if(!World) return nullptr; UPerWorldServiceLocator* PerWorldServiceLocator = World->GetSubsystem(); if(!PerWorldServiceLocator) return nullptr; return &PerWorldServiceLocator->GetServiceLocator(); } FServiceLocator& UPerWorldServiceLocator::GetServiceLocator() { return ServiceLocator; }