// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class FUIExtensionModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; void FUIExtensionModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module } void FUIExtensionModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. } IMPLEMENT_MODULE(FUIExtensionModule, UIExtension)