// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AbilitySystemGlobals.h" #include "UObject/UObjectGlobals.h" #include "LyraAbilitySystemGlobals.generated.h" class UObject; struct FGameplayEffectContext; UCLASS(Config=Game) class ULyraAbilitySystemGlobals : public UAbilitySystemGlobals { GENERATED_UCLASS_BODY() //~UAbilitySystemGlobals interface virtual FGameplayEffectContext* AllocGameplayEffectContext() const override; //~End of UAbilitySystemGlobals interface };