// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraAimSensitivityData.h" #include "Containers/Set.h" #include "initializer_list" ULyraAimSensitivityData::ULyraAimSensitivityData(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SensitivityMap = { { ELyraGamepadSensitivity::Slow, 0.5f }, { ELyraGamepadSensitivity::SlowPlus, 0.75f }, { ELyraGamepadSensitivity::SlowPlusPlus, 0.9f }, { ELyraGamepadSensitivity::Normal, 1.0f }, { ELyraGamepadSensitivity::NormalPlus, 1.1f }, { ELyraGamepadSensitivity::NormalPlusPlus,1.25f }, { ELyraGamepadSensitivity::Fast, 1.5f }, { ELyraGamepadSensitivity::FastPlus, 1.75f }, { ELyraGamepadSensitivity::FastPlusPlus, 2.0f }, { ELyraGamepadSensitivity::Insane, 2.5f }, }; } const float ULyraAimSensitivityData::SensitivtyEnumToFloat(const ELyraGamepadSensitivity InSensitivity) const { if (const float* Sens = SensitivityMap.Find(InSensitivity)) { return *Sens; } return 1.0f; }