// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CommonActivatableWidget.h" #include "Messaging/CommonGameDialog.h" #include "LyraConfirmationScreen.generated.h" class UCommonTextBlock; class UCommonRichTextBlock; class UDynamicEntryBox; class UCommonBorder; /** * */ UCLASS(Abstract, BlueprintType, Blueprintable) class ULyraConfirmationScreen : public UCommonGameDialog { GENERATED_BODY() public: virtual void SetupDialog(UCommonGameDialogDescriptor* Descriptor, FCommonMessagingResultDelegate ResultCallback) override; virtual void KillDialog() override; protected: virtual void NativeOnInitialized() override; virtual void CloseConfirmationWindow(ECommonMessagingResult Result); #if WITH_EDITOR virtual void ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const override; #endif private: UFUNCTION() FEventReply HandleTapToCloseZoneMouseButtonDown(FGeometry MyGeometry, const FPointerEvent& MouseEvent); FCommonMessagingResultDelegate OnResultCallback; private: UPROPERTY(Meta = (BindWidget)) TObjectPtr Text_Title; UPROPERTY(Meta = (BindWidget)) TObjectPtr RichText_Description; UPROPERTY(Meta = (BindWidget)) TObjectPtr EntryBox_Buttons; UPROPERTY(Meta = (BindWidget)) TObjectPtr Border_TapToCloseZone; UPROPERTY(EditDefaultsOnly, meta = (RowType = CommonInputActionDataBase)) FDataTableRowHandle CancelAction; };