// Copyright Epic Games, Inc. All Rights Reserved. #include "UI/Foundation/LyraLoadingScreenSubsystem.h" #include "Blueprint/UserWidget.h" class UUserWidget; ////////////////////////////////////////////////////////////////////// // ULyraLoadingScreenSubsystem ULyraLoadingScreenSubsystem::ULyraLoadingScreenSubsystem() { } void ULyraLoadingScreenSubsystem::SetLoadingScreenContentWidget(TSubclassOf NewWidgetClass) { if (LoadingScreenWidgetClass != NewWidgetClass) { LoadingScreenWidgetClass = NewWidgetClass; OnLoadingScreenWidgetChanged.Broadcast(LoadingScreenWidgetClass); } } TSubclassOf ULyraLoadingScreenSubsystem::GetLoadingScreenContentWidget() const { return LoadingScreenWidgetClass; }