[CommonInputPlatformSettings_IOS CommonInputPlatformSettings] DefaultInputType=Touch bSupportsMouseAndKeyboard=False bSupportsTouch=True bSupportsGamepad=True ;@TODO: iOS should default to Generic probably: DefaultGamepadName=Generic DefaultGamepadName=XboxOne bCanChangeGamepadType=True ;@TODO: iOS+CommonUI: ;+ControllerData=/Game/UI/Foundation/Input/CommonUI_TouchBrushData.CommonUI_TouchBrushData_C ;+ControllerData=/Game/UI/Foundation/Input/CommonUI_GenericBrushData.CommonUI_GenericBrushData_C +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.CommonInput_Gamepad_XboxOne_C +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C [/Script/CommonUI.CommonUISettings] +PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyTouchScreen") +PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") [LyraPlatformSpecificRenderingSettings_IOS LyraPlatformSpecificRenderingSettings] FramePacingMode=MobileStyle bSupportsGranularVideoQualitySettings=false bSupportsAutomaticVideoQualityBenchmark=false