// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameplayTagContainer.h" #include "NativeGameplayTags.h" #include "LyraInteractionDurationMessage.generated.h" UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_INTERACTION_DURATION_MESSAGE); USTRUCT(BlueprintType) struct FLyraInteractionDurationMessage { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite) TObjectPtr Instigator = nullptr; UPROPERTY(BlueprintReadWrite) float Duration = 0; };