// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Inventory/LyraInventoryItemDefinition.h" #include "Equipment/LyraEquipmentDefinition.h" #include "InventoryFragment_EquippableItem.generated.h" UCLASS() class UInventoryFragment_EquippableItem : public ULyraInventoryItemFragment { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category=Lyra) TSubclassOf EquipmentDefinition; };