// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/GameInstance.h" #include "CommonGameInstance.h" #include "LyraGameInstance.generated.h" class ULyraSocialManager; class ULyraSocialParty; class USocialManager; class ALyraPlayerController; UCLASS(Config = Game) class LYRAGAME_API ULyraGameInstance : public UCommonGameInstance { GENERATED_BODY() public: ULyraGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); ALyraPlayerController* GetPrimaryPlayerController() const; protected: virtual void Init() override; virtual void Shutdown() override; };