[XB1 DeviceProfile] DeviceType=XB1 BaseProfileName= MeshLODSettings= TextureLODSettings= ; Saves ~4ms +CVars = r.AmbientOcclusionLevels=0 ; Saves ~.3ms +CVars = r.SceneColorFringeQuality=0 ; Saves ~2ms +CVars = r.TranslucencyLightingVolumeDim=32 ; brings the GPU cost from 5ms -> 1.6ms +CVars = r.SSR.Quality=2 +CVars = r.ssr.temporal=1 +CVars = r.PostProcessAAQuality=3 +CVars = r.SceneColorFormat=3 ; HZB costs 4ms more RT on Xbox One in Highrise +CVars=r.HZBOcclusion=0 ; Use dynamic resolution to get to 60fps (on GPU) +CVars=r.DynamicRes.OperationMode=2 +CVars=r.DynamicRes.FrameTimeBudget=16.66 +CVars=r.DynamicRes.MaxScreenPercentage=85 +CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=3.5 +CVars=r.SecondaryScreenPercentage.GameViewport=83.33 +CVars=r.TemporalAA.Upsampling=1 ; At smaller screenpercentage, we have ESRAM space for more GBuffers +CVars=r.FastVRam.GBufferA=1 +CVars=r.FastVRam.GBufferC=1 [XB1_Scorpio DeviceProfile] ; Let it go all the way to 4K on XB1X when there's enough GPU time +CVars=r.DynamicRes.MaxScreenPercentage=100