// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Character/LyraCharacterMovementComponent.h" #include "UObject/UObjectGlobals.h" #include "TopDownArenaMovementComponent.generated.h" class UObject; UCLASS() class UTopDownArenaMovementComponent : public ULyraCharacterMovementComponent { GENERATED_BODY() public: UTopDownArenaMovementComponent(const FObjectInitializer& ObjectInitializer); //~UMovementComponent interface virtual float GetMaxSpeed() const override; //~End of UMovementComponent interface };