// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "EditorValidator.h" #include "UObject/UObjectGlobals.h" #include "EditorValidator_Blueprints.generated.h" class FText; class UObject; UCLASS() class UEditorValidator_Blueprints : public UEditorValidator { GENERATED_BODY() public: UEditorValidator_Blueprints(); protected: virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override; virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) override; };