// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFeatureAction.h" #include "HAL/Platform.h" #include "UObject/UObjectGlobals.h" #include "ApplyFrontendPerfSettingsAction.generated.h" class UObject; struct FGameFeatureActivatingContext; struct FGameFeatureDeactivatingContext; ////////////////////////////////////////////////////////////////////// // UApplyFrontendPerfSettingsAction /** * GameFeatureAction responsible for telling the user settings to apply frontend/menu specific performance settings */ UCLASS(MinimalAPI, meta = (DisplayName = "Use Frontend Perf Settings")) class UApplyFrontendPerfSettingsAction final : public UGameFeatureAction { GENERATED_BODY() public: //~UGameFeatureAction interface virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override; virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; //~End of UGameFeatureAction interface private: static int32 ApplicationCounter; };