// Copyright Epic Games, Inc. All Rights Reserved. #include "SCommonPreLoadingScreenWidget.h" #include "UnrealEngine.h" #include "Engine/GameEngine.h" #define LOCTEXT_NAMESPACE "SCommonPreLoadingScreenWidget" void SCommonPreLoadingScreenWidget::Construct(const FArguments& InArgs) { ChildSlot [ SNew(SBorder) .BorderImage(FCoreStyle::Get().GetBrush("WhiteBrush")) .BorderBackgroundColor(FLinearColor::Black) .Padding(0) ]; } void SCommonPreLoadingScreenWidget::AddReferencedObjects(FReferenceCollector& Collector) { //WidgetAssets.AddReferencedObjects(Collector); } FString SCommonPreLoadingScreenWidget::GetReferencerName() const { return TEXT("SCommonPreLoadingScreenWidget"); } #undef LOCTEXT_NAMESPACE