// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraPawnData.h" #include "GameFramework/Pawn.h" #include "Character/LyraPawnExtensionComponent.h" #include "AbilitySystem/LyraAbilitySystemComponent.h" #include "AbilitySystem/LyraAbilitySet.h" ULyraPawnData::ULyraPawnData(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { PawnClass = nullptr; InputConfig = nullptr; DefaultCameraMode = nullptr; }