// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/WorldSettings.h" #include "LyraWorldSettings.generated.h" class ULyraExperienceDefinition; /** * The default world settings object, used primarily to set the default gameplay experience to use when playing on this map */ UCLASS() class LYRAGAME_API ALyraWorldSettings : public AWorldSettings { GENERATED_BODY() public: ALyraWorldSettings(const FObjectInitializer& ObjectInitializer); #if WITH_EDITOR virtual void CheckForErrors() override; #endif public: // Returns the default experience to use when a server opens this map if it is not overridden by the user-facing experience FPrimaryAssetId GetDefaultGameplayExperience() const; protected: // The default experience to use when a server opens this map if it is not overridden by the user-facing experience UPROPERTY(EditDefaultsOnly, Category=GameMode) TSoftClassPtr DefaultGameplayExperience; public: #if WITH_EDITORONLY_DATA // Is this level part of a front-end or other standalone experience? // When set, the net mode will be forced to Standalone when you hit Play in the editor UPROPERTY(EditDefaultsOnly, Category=PIE) bool ForceStandaloneNetMode = false; #endif };