// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "Settings/LyraSettingsShared.h" #include "LyraAimSensitivityData.generated.h" /** Defines a set of gamepad sensitivity to a float value. */ UCLASS(BlueprintType, Const, Meta = (DisplayName = "Lyra Aim Sensitivity Data", ShortTooltip = "Data asset used to define a map of Gamepad Sensitivty to a float value.")) class LYRAGAME_API ULyraAimSensitivityData : public UPrimaryDataAsset { GENERATED_BODY() public: ULyraAimSensitivityData(const FObjectInitializer& ObjectInitializer); const float SensitivtyEnumToFloat(const ELyraGamepadSensitivity InSensitivity) const; protected: /** Map of SensitivityMap settings to their corresponding float */ UPROPERTY(EditAnywhere, BlueprintReadWrite) TMap SensitivityMap; };