// Copyright Epic Games, Inc. All Rights Reserved. #include "IndicatorDescriptor.h" #include "Engine/LocalPlayer.h" bool FIndicatorProjection::Project(const UIndicatorDescriptor& IndicatorDescriptor, const FSceneViewProjectionData& InProjectionData, const FVector2D& ScreenSize, FVector& OutScreenPositionWithDepth) { if (USceneComponent* Component = IndicatorDescriptor.GetSceneComponent()) { TOptional WorldLocation; if (IndicatorDescriptor.GetComponentSocketName() != NAME_None) { WorldLocation = Component->GetSocketTransform(IndicatorDescriptor.GetComponentSocketName()).GetLocation(); } else { WorldLocation = Component->GetComponentLocation(); } const FVector ProjectWorldLocation = WorldLocation.GetValue() + IndicatorDescriptor.GetWorldPositionOffset(); const EActorCanvasProjectionMode ProjectionMode = IndicatorDescriptor.GetProjectionMode(); switch (ProjectionMode) { case EActorCanvasProjectionMode::ComponentPoint: { if (WorldLocation.IsSet()) { FVector2D OutScreenSpacePosition; if (ULocalPlayer::GetPixelPoint(InProjectionData, ProjectWorldLocation, OutScreenSpacePosition, &ScreenSize)) { OutScreenSpacePosition += IndicatorDescriptor.GetScreenSpaceOffset(); OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation)); return true; } } return false; } case EActorCanvasProjectionMode::ComponentScreenBoundingBox: case EActorCanvasProjectionMode::ActorScreenBoundingBox: { FBox IndicatorBox; if (ProjectionMode == EActorCanvasProjectionMode::ActorScreenBoundingBox) { IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox(); } else { IndicatorBox = Component->Bounds.GetBox(); } FVector2D LL, UR; if (ULocalPlayer::GetPixelBoundingBox(InProjectionData, IndicatorBox, LL, UR, &ScreenSize)) { const FVector& BoundingBoxAnchor = IndicatorDescriptor.GetBoundingBoxAnchor(); const FVector2D& ScreenSpaceOffset = IndicatorDescriptor.GetScreenSpaceOffset(); OutScreenPositionWithDepth.X = FMath::Lerp(LL.X, UR.X, BoundingBoxAnchor.X) + ScreenSpaceOffset.X; OutScreenPositionWithDepth.Y = FMath::Lerp(LL.Y, UR.Y, BoundingBoxAnchor.Y) + ScreenSpaceOffset.Y; OutScreenPositionWithDepth.Z = FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation); return true; } return false; } case EActorCanvasProjectionMode::ActorBoundingBox: case EActorCanvasProjectionMode::ComponentBoundingBox: { FBox IndicatorBox; if (ProjectionMode == EActorCanvasProjectionMode::ActorBoundingBox) { IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox(); } else { IndicatorBox = Component->Bounds.GetBox(); } const FVector ProjectBoxPoint = IndicatorBox.GetCenter() + (IndicatorBox.GetSize() * (IndicatorDescriptor.GetBoundingBoxAnchor() - FVector(0.5))); FVector2D OutScreenSpacePosition; if (ULocalPlayer::GetPixelPoint(InProjectionData, ProjectBoxPoint, OutScreenSpacePosition, &ScreenSize)) { OutScreenSpacePosition += IndicatorDescriptor.GetScreenSpaceOffset(); OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectBoxPoint)); return true; } return false; } } } return false; } void UIndicatorDescriptor::SetIndicatorManagerComponent(ULyraIndicatorManagerComponent* InManager) { // Make sure nobody has set this. if (ensure(ManagerPtr.IsExplicitlyNull())) { ManagerPtr = InManager; } } void UIndicatorDescriptor::UnregisterIndicator() { if (ULyraIndicatorManagerComponent* Manager = ManagerPtr.Get()) { Manager->RemoveIndicator(this); } }