// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraIndicatorManagerComponent.h" #include "IndicatorDescriptor.h" ULyraIndicatorManagerComponent::ULyraIndicatorManagerComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bAutoRegister = true; bAutoActivate = true; } /*static*/ ULyraIndicatorManagerComponent* ULyraIndicatorManagerComponent::GetComponent(AController* Controller) { if (Controller) { return Controller->FindComponentByClass(); } return nullptr; } void ULyraIndicatorManagerComponent::AddIndicator(UIndicatorDescriptor* IndicatorDescriptor) { IndicatorDescriptor->SetIndicatorManagerComponent(this); OnIndicatorAdded.Broadcast(IndicatorDescriptor); Indicators.Add(IndicatorDescriptor); } void ULyraIndicatorManagerComponent::RemoveIndicator(UIndicatorDescriptor* IndicatorDescriptor) { if (IndicatorDescriptor) { ensure(IndicatorDescriptor->GetIndicatorManagerComponent() == this); OnIndicatorRemoved.Broadcast(IndicatorDescriptor); Indicators.Remove(IndicatorDescriptor); } }