// Copyright Epic Games, Inc. All Rights Reserved. #include "Widgets/GameSettingDetailExtension.h" #include "Delegates/Delegate.h" #include "GameSetting.h" void UGameSettingDetailExtension::SetSetting(UGameSetting* InSetting) { NativeSettingAssigned(InSetting); } void UGameSettingDetailExtension::NativeSettingAssigned(UGameSetting* InSetting) { if (Setting) { Setting->OnSettingChangedEvent.RemoveAll(this); } Setting = InSetting; Setting->OnSettingChangedEvent.AddUObject(this, &ThisClass::NativeSettingValueChanged); OnSettingAssigned(InSetting); } void UGameSettingDetailExtension::NativeSettingValueChanged(UGameSetting* InSetting, EGameSettingChangeReason Reason) { OnSettingValueChanged(InSetting); }