// Copyright Epic Games, Inc. All Rights Reserved. #include "LyraContextEffectsLibraryFactory.h" #include "Feedback/ContextEffects/LyraContextEffectsLibrary.h" #include "Templates/SubclassOf.h" class FFeedbackContext; class UClass; class UObject; ULyraContextEffectsLibraryFactory::ULyraContextEffectsLibraryFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SupportedClass = ULyraContextEffectsLibrary::StaticClass(); bCreateNew = true; bEditorImport = false; bEditAfterNew = true; } UObject* ULyraContextEffectsLibraryFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { ULyraContextEffectsLibrary* LyraContextEffectsLibrary = NewObject(InParent, Name, Flags); return LyraContextEffectsLibrary; }