// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Components/PawnComponent.h" #include "LyraPawnComponent.generated.h" UINTERFACE(BlueprintType) class LYRAGAME_API ULyraReadyInterface : public UInterface { GENERATED_BODY() }; class ILyraReadyInterface { GENERATED_BODY() public: virtual bool IsPawnComponentReadyToInitialize() const = 0; }; /** * ULyraPawnComponent * * An actor component that can be used for adding custom behavior to pawns. */ UCLASS(Blueprintable, Meta = (BlueprintSpawnableComponent)) class LYRAGAME_API ULyraPawnComponent : public UPawnComponent, public ILyraReadyInterface { GENERATED_BODY() public: ULyraPawnComponent(const FObjectInitializer& ObjectInitializer); virtual bool IsPawnComponentReadyToInitialize() const override { return true; } };