// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameplayTagContainer.h" #include "LyraVerbMessage.generated.h" // Represents a generic message of the form Instigator Verb Target (in Context, with Magnitude) USTRUCT(BlueprintType) struct FLyraVerbMessage { GENERATED_BODY() UPROPERTY(BlueprintReadWrite, Category=Gameplay) FGameplayTag Verb; UPROPERTY(BlueprintReadWrite, Category=Gameplay) TObjectPtr Instigator = nullptr; UPROPERTY(BlueprintReadWrite, Category=Gameplay) TObjectPtr Target = nullptr; UPROPERTY(BlueprintReadWrite, Category=Gameplay) FGameplayTagContainer InstigatorTags; UPROPERTY(BlueprintReadWrite, Category=Gameplay) FGameplayTagContainer TargetTags; UPROPERTY(BlueprintReadWrite, Category=Gameplay) FGameplayTagContainer ContextTags; UPROPERTY(BlueprintReadWrite, Category=Gameplay) double Magnitude = 1.0; // Returns a debug string representation of this message LYRAGAME_API FString ToString() const; };