// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/DebugCameraController.h" #include "UObject/UObjectGlobals.h" #include "LyraDebugCameraController.generated.h" class UObject; /** * ALyraDebugCameraController * * Used for controlling the debug camera when it is enabled via the cheat manager. */ UCLASS() class ALyraDebugCameraController : public ADebugCameraController { GENERATED_BODY() public: ALyraDebugCameraController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); protected: virtual void AddCheats(bool bForce) override; };